FAQ

Questions, answered

Entering, scoring, prizes, fair play and privacy — 25 answers, one rack. Pick a question and it opens in the reading pane, with its explainer under the copy.

Arena intel25 answers
Basics: 8 answers. Scoring: 9 answers. Prizes: 4 answers. Fair play: 2 answers. Social: 2 answers
25 answers

  • Yes. This is the pre-launch week, and ranked is live now. Connect MetaMask or any browser wallet, enter the season and trade with your own wallet: every trade after you enter is scored exactly as it will be after launch. Climb the ladder, win and lose Battle Points — your ROI, points and tier are real from day one.

    The BATTLE token can launch on Pons at any moment. Until it does, the leaderboard shows each top-10 place as its share of the pool, never an amount.

  • Connect the wallet you trade with, sign a free message to prove you own it, and press Enter. Signing is not a transaction: it costs no gas and approves nothing.

    Only trades made after you enter count toward the season.

  • No. Trade wherever you want on Robinhood Chain: Pons, Uniswap, any router or bot that executes from your wallet. BATTLE only reads the chain.

  • Never. You sign a free message to prove you own the wallet. There are no deposits, approvals or transactions on BATTLE.

  • Any browser wallet that can connect to Robinhood Chain: installed wallets announce themselves automatically (EIP-6963), so MetaMask, Rabby and similar extensions show up in the connect dialog. On a phone, open the site in your wallet app's built-in browser (MetaMask, Rabby, Robinhood Wallet and others) and connect there: the connect dialog's Open in MetaMask does it in one tap.

    Smart-contract wallets can sign in too (ERC-1271), with the scoring caveat described below.

  • Sign-in supports ERC-1271 wallets, but v1 scoring follows transactions sent by the wallet itself. Account-abstraction bundles are on the roadmap.

  • Continuously. The indexer reads new Robinhood Chain blocks about every 20 seconds, revalues open positions at live prices and recomputes the standings. The leaderboard in your browser refreshes every few seconds, so a trade usually shows up within a minute.

  • Seasons run back to back, so there is one live season at a time. When a season ends, everyone in it is entered into the next one automatically and keeps 35% of their Battle Points. Your results from past seasons stay on your profile.

  • Swaps executed from your enrolled wallet after you enter the season, on a real venue: a Pons bonding curve or a DEX pool. Tokens you held before enrolling, or received for free, have no cost basis and can't inflate your return.

    Stock-token and USDG trades are booked at the day's conservative price: a sale at the lowest price seen over the past day, a buy at the highest.

  • Those trades are ignored. Tokens you bought before entering have no cost basis inside the season, so selling them later can't create profit or points: only the part of a position you opened after enrolling is scored.

    It works the same for tokens that arrive for free, like airdrops or transfers from another wallet.

  • ROI = (realized PnL + open losses − gas) ÷ max(peak net capital, minimum capital). Everything is measured in ETH. Each buy is its own lot at what it cost, and a sell closes the oldest lots first. Open positions count at the lower of cost or market: a loss counts now, a gain once you sell.

    Peak net capital is the most ETH you had to bring yourself at any moment. Recycling the same ETH through many trades adds volume, not capital, and you can never lose more than you put in, so ROI never goes below −100%. The minimum capital (0.02 ETH this season) stops dust wallets from printing huge percentages.

  • They count at the lower of cost or market. An open loss comes off your Season ROI right away; an open gain counts once you sell it. Prices on thin pools and bonding curves can be pushed around, so a gain only on paper never moves you up the board.

    Your profile still shows what your open positions are worth at live prices, for information.

  • Every closed trade is a match. A win earns +15 to +50 BP depending on the return (a 2x close earns the max), and win streaks add up to +15. A loss costs −10 to −35 BP (−50% or worse costs the max). A close within ±2% is a scratch worth +2 BP.

    Trades under 0.005 ETH don't score, and at most 25 trades a day can earn points.

    Battle Points count one match per token per UTC day, and it is that token's worst close of the day: selling a winner in slices doesn't multiply it.

  • Battle Points decide your tier: Bronze 0+, Silver 400+, Gold 900+, Platinum 1,600+, Diamond 2,500+, Master 3,600+. Every tier below Master has three divisions (III → II → I), and you're promoted the moment you cross a threshold. Master starts at 3,600 BP and has no divisions.

    At the start of a new season you keep 35% of your points.

  • Only real trades win prizes, so a profitable close counts in full only when: the token was bought and sold on a venue holding at least 2 ETH of liquidity at the time, you held it at least 60 seconds, and it cost you a real amount (not dust). Tokens that leave your wallet without a sale can book a loss, never a gain.

    One token can add at most +300% to your Season ROI. Losses always count in full. Your trade history marks every close whose gain was left out, with the reason.

  • They measure different things. Battle Points reward consistent winning trades and decide your tier. Season ROI measures your return on the capital you brought and decides the leaderboard and the prizes. A trader with many small wins can climb tiers while a single big winner tops the ROI board.

  • To rank for prizes you need at least 3 closed trades and 0.02 ETH of capital deployed at peak this season. Below that you still earn Battle Points and show up on the board, but you can't win prizes.

  • From the creator fees of the BATTLE token on Pons. When the token is live, every trade of BATTLE pays a fee to the dev wallet, held in the Pons fee escrow until claimed; that unclaimed balance is the season's prize pool, shown on the site and verifiable on-chain.

    This is the pre-launch week: the token can launch at any moment. Until it does there is no balance to show, so the site shows each place's share instead of an ETH amount.

  • The top 10 by season ROI among eligible traders share the pool: #1 25%, #2 18%, #3 13%, #4 10%, #5 8%, #6 7%, #7 6%, #8 5%, #9 4%, #10 4%. The split can be adjusted per season; each place's share is shown on the leaderboard and the season page.

  • Prizes are the BATTLE token's creator fees, so there is a pool once the token is live — it can launch on Pons at any moment. When a season with a pool closes, the results are finalized and the dev wallet sends ETH to each winner. Every transaction is verified on-chain and published on the season page.

  • Each payout is a plain ETH transfer from the dev wallet. BATTLE checks it on-chain (right recipient, amount at least the prize, successful) before marking it paid, and the season page links every transaction hash to the Robinhood Chain explorer.

  • Only real trades after you enter count. A gain needs a venue with at least 2 ETH of liquidity and a hold of at least 60 seconds, and one token can add at most +300% to your ROI. Tokens that leave your wallet without a sale can book a loss, never a gain, so bags can't be hidden or cashed in elsewhere. Free or airdropped tokens have no cost basis, and open gains count only once sold.

    Dust trades don't score, prizes need 3+ closed trades and 0.02 ETH of capital, and seasons can require holding BATTLE tokens to enter. Multi-wallet abuse, wash trading or exploiting pricing bugs leads to disqualification.

    Before any prize is paid the admin reviews wallets that look linked. A wallet whose trades can't be fully indexed before the results are due is set aside rather than ranked on a partial history. Every disqualification is public: the leaderboard and the profile show the wallet and the reason. Wallets run by the BATTLE team (the admins and the wallet that receives the token's fees) can't enter a season.

  • No: one person, one wallet (Terms §3). Entering several wallets you control, splitting capital across them to farm prize slots or trading between them counts as multi-wallet abuse and leads to disqualification.

  • They're private from other traders: only you and the friend you're talking to can open a conversation.

    They are not end-to-end encrypted. Messages are stored on BATTLE's server and can be read by the people who operate it. Never share seed phrases, private keys or anything you wouldn't want an operator to see.

  • Your wallet address, handle, avatar, bio, linked socials, tier, season stats, open positions and trade history. Trading data is derived from public on-chain activity anyway; you choose what else to add.

Still stuck?

Ask the arena in the public chat, or read the full rules — every chapter there is a scene you can scrub.